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Indonesia Gaming Regulation: Roblox And Steam Adopt New Age Rating System

Credit: EN Tempo
Credit: EN Tempo
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Jakarta expands digital child protection efforts as major gaming platforms implement IGRS

Indonesia is stepping up regulation of digital gaming content, with major global platforms now adopting the country’s official age rating system in a move aimed at strengthening child protection and guiding parents more clearly.

Roblox Adopts Indonesia’s Official Ratings
Roblox has officially implemented the Indonesian Game Rating System, or IGRS, for all games and content available in Indonesia, marking a major step in aligning with national digital standards. The platform said Indonesian users will now see both the official IGRS age classification, such as 13+, 15+, or 18+, and Roblox’s own Content Maturity Label, which ranges from Minimal to Restricted. Roblox Chief Safety Officer Matt Kaufmann said the move is intended to help players and families make more informed decisions about which games are suitable.

Government Says Move Strengthens Child Safety
Indonesia’s Ministry of Communication and Digital welcomed the change, with Acting Director of Digital Ecosystem Development Sonny Hendra Sudaryana saying it would make it easier for parents to determine appropriate game content for their children. The rollout follows Roblox’s earlier introduction of Facial Age Estimation for Indonesian users in January 2026, showing that the platform is adapting more quickly to Indonesia’s tougher digital safety expectations.

Steam Joins The Regulatory Shift
IGRS has also been rolled out on Steam in April 2026, extending Indonesia’s age-based gaming rules to another major platform. Under the new system, games on Steam now display classifications ranging from 3+ to 18+, as well as RC, or Refused Classification, for content considered unsuitable for distribution. Valve requires developers of new titles to submit rating information through the Steam Content Survey, while existing titles are being classified using available platform data and may later be adjusted if more information is requested.

Classification Inconsistencies Raise Questions
Despite the broader policy progress, the implementation has also exposed classification inconsistencies. PUBG: Battlegrounds, for example, reportedly received a 3+ rating under Online Interaction without mention of violence, while Dota 2 was labeled 18+ because of elements such as horror and substance-related content. Other questioned examples include Balatro, which received a 3+ rating without clear detail, and Umamusume: Pretty Derby, which was marked 18+ due to simulation or gambling-related content. Grand Theft Auto V was classified as unfit for distribution, yet remains purchasable in Indonesia.

Indonesia Pushes For A Standardized Gaming Framework
Observers believe some of these inconsistencies may be due to incomplete developer submissions or automated classification processes, though developers are allowed to submit self-assessments through the IGRS platform to improve accuracy. Even with those issues, the simultaneous adoption of IGRS by Roblox and Steam reflects Indonesia’s wider push to standardize gaming content regulation across the industry while balancing child protection, user access, and compliance from global digital platforms.

Indonesia’s latest gaming rules show how seriously the country is treating child safety and age-appropriate access in the digital space. For Indonesians, the new system could offer clearer guidance for families navigating online games, even if implementation still needs refinement. For Singaporeans and others in the region, the move highlights how Southeast Asian governments are becoming more active in shaping global platform behavior through local digital regulation.

Sources: EN Tempo (2026) Steam Games (2026)

Keywords: Indonesia Game Rating, IGRS Roblox, IGRS Steam, Gaming Regulation Indonesia, Child Protection Gaming, Digital Content Classification

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